Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more
Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation
Get started with building augmented reality experience using Unity’s AR Foundation
Description
Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences.
With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games.
By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.
Who is this book for?
This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.
What you will learn
Write scripts for customizing various aspects of a game, such as physics, gameplay, and UI
Program rich shaders and effects using Unity s new Shader Graph and Universal Render Pipeline
Implement postprocessing to increase graphics quality with full-screen effects
Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken
Add animations to your game using the Animator, Cinemachine, and Timeline
Implement game artificial intelligence (AI) to control character behavior
Detect and fix optimization issues using profilers and batching
While this book has some decent info in it, I have had to use my expertise (IT multimedia degree and knowledge of game programming from past years) to fix no less than 15 critical errors in the book to continue to get through it. And by critical I mean stops you dead in your tracks until you can solve them. This is a 22 chapter book, so the interruptive inconvenience is continual.This is by far the most difficult programming book I have ever had to get through and it's not even describing difficult concepts. Aside from randomly changing his naming conventions, the author even has undefined parameters (or completely broken ones) that he never even touches so far into the book that it's frankly a demoralizing experience. If this is your first book for Unity programming, look somewhere else.Because of how frustrating it was to get through, and needing to walk away from the project outlined in the book for days at a time sometimes, it has literally taken weeks to get through and it's just not a fun experience. Definitely do not purchase this if it's going to be your first experience into Unity game programming in general. You're going to get super mad if it is. He only gets a 2-star rating and not a 1-star rating because SOME of it works as described. I have not been able to get animation controllers or animation transitions to work as described, for example.I have not even yet finished the book, but will update my review when I do. Currently once again stuck at chapter 17.
Amazon Verified review
MieshkaAug 11, 2021
5
I purchased this for my son who is interested in writing code for game. He is only 11 so it is a bit overwhelming for him but he just reads sections he’s interested in. I see him reading it so I assume he’s getting something out of it. His first desk top PC is arriving in a day so he’ll finally get to try some of what he has learned out. I looked through the book and it seems like an excellent resource.
Amazon Verified review
Michael LevineJun 23, 2021
5
Overall, this book presents Unity in a fantastic level of detail. It does not go into any one topic in great detail, but provides a good foundational knowledge of many topics, and gives an idea of where to direct future learning.My main issue with the book is that it takes a long time to get to any actual programming. The first half or so of the book is dedicated entirely to the design of the world space, audio, postprocessing, UI, etc. Actual interaction with the world is saved for much later on. I would prefer an earlier focus on getting the reader to a point where they can interact with the space and then worry about the polish.While this isn't ideal, the chapters are also largely self-contained, so I don't think there would be an issue if you wanted to skip ahead and go straight to the portions that interest you.
Amazon Verified review
JasonMay 05, 2021
3
More of a review on the quality of the book, the table of contents is misprinted. (example: Ch. 1 Documentation says it's on pg. 25, but actually it's on pg. 29. Throwing the book off like about 4 pages.) It's probably too late for a replacement, so here I am.
Amazon Verified review
AlanFeb 20, 2021
4
Great introduction to unity for someone that's new to the program.Only 4 stars as there are a couple of annoying things in the example game. As an example if you follow the instructions the player character will pop towards and away from the screen. Takes quite a lot of googling to find a solution. Hint you have to remove the root transformation from the animations. There are other similar "bugs" to this one. The the author doesn't acknowledge or give any guidance on how to fix them.
Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes.
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