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Hands-On Software Architecture with Golang

You're reading from   Hands-On Software Architecture with Golang Design and architect highly scalable and robust applications using Go

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781788622592
Length 500 pages
Edition 1st Edition
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Author (1):
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Jyotiswarup Raiturkar Jyotiswarup Raiturkar
Author Profile Icon Jyotiswarup Raiturkar
Jyotiswarup Raiturkar
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Toc

Table of Contents (14) Chapters Close

Preface 1. Building Big with Go FREE CHAPTER 2. Packaging Code 3. Design Patterns 4. Scaling Applications 5. Going Distributed 6. Messaging 7. Building APIs 8. Modeling Data 9. Anti-Fragile Systems 10. Case Study – Travel Website 11. Planning for Deployment 12. Migrating Applications 13. Other Books You May Enjoy

Design principles

There are two key aspects to be taken care of in low-level design:

  • Responsibility assignment: What is the responsibility of each class?
  • Dependency management: What other classes should this class depend on, and what is the contract between these classes?

Robert C Martin (Uncle Bob) has very nicely laid out five principles of good class design to guide us when doing low-level object-oriented design in his book Agile Software Development, Principles, Patterns, and Practices. Though the book and the languages used there are old, the principles are still true and extensible to Go. A mnemonic to remember these principles has been called SOLID (each letter corresponding to a specific principle), as shown here:

Single Responsibility Principle (S)

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