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Hands-On Q-Learning with Python

You're reading from  Hands-On Q-Learning with Python

Product type Book
Published in Apr 2019
Publisher Packt
ISBN-13 9781789345803
Pages 212 pages
Edition 1st Edition
Languages
Author (1):
Nazia Habib Nazia Habib
Profile icon Nazia Habib
Toc

Table of Contents (14) Chapters close

Preface 1. Section 1: Q-Learning: A Roadmap
2. Brushing Up on Reinforcement Learning Concepts 3. Getting Started with the Q-Learning Algorithm 4. Setting Up Your First Environment with OpenAI Gym 5. Teaching a Smartcab to Drive Using Q-Learning 6. Section 2: Building and Optimizing Q-Learning Agents
7. Building Q-Networks with TensorFlow 8. Digging Deeper into Deep Q-Networks with Keras and TensorFlow 9. Section 3: Advanced Q-Learning Challenges with Keras, TensorFlow, and OpenAI Gym
10. Decoupling Exploration and Exploitation in Multi-Armed Bandits 11. Further Q-Learning Research and Future Projects 12. Assessments 13. Other Books You May Enjoy

Revisiting a simple bandit problem

The simplest kind of Multi-Armed Bandit Problem (MABP) is a two-armed bandit. At each iteration, we have a choice of one of two arms to pull, as well as our current knowledge of the payout probability of each arm. We'll go through a demonstration of a two-armed bandit iteration in this section.

As we progress through our investigation, we want to look at our existing knowledge of the probability distribution of the payout for each arm. This will help us determine our betting strategy.

When we first start to investigate the frequency of an unknown event, we start with no information on the likelihood of that event occurring. It's useful to think of the probability distribution we develop over time as our own level of knowledge about that event, and conversely our own ignorance about it.

In other words, we only have the information we...

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