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Hands-On Network Programming with C# and .NET Core

You're reading from   Hands-On Network Programming with C# and .NET Core Build robust network applications with C# and .NET Core

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Product type Paperback
Published in Mar 2019
Publisher
ISBN-13 9781789340761
Length 488 pages
Edition 1st Edition
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Author (1):
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Sean Burns Sean Burns
Author Profile Icon Sean Burns
Sean Burns
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Table of Contents (26) Chapters Close

Preface 1. Section 1: Foundations of Network Architecture FREE CHAPTER
2. Networks in a Nutshell 3. DNS and Resource Location 4. Communication Protocols 5. Packets and Streams 6. Section 2: Communicating Over Networks
7. Generating Network Requests in C# 8. Streams, Threads, and Asynchronous Data 9. Error Handling over the Wire 10. Section 3: Application Protocols and Connection Handling
11. Sockets and Ports 12. HTTP in .NET 13. FTP and SMTP 14. The Transport Layer - TCP and UDP 15. Section 4: Security, Stability, and Scalability
16. The Internet Protocol 17. Transport Layer Security 18. Authentication and Authorization on Networks 19. Caching Strategies for Distributed Systems 20. Performance Analysis and Monitoring 21. Section 5: Advanced Subjects
22. Pluggable Protocols in .NET Core 23. Network Analysis and Packet Inspection 24. Remote Logins and SSH 25. Other Books You May Enjoy

Summary

In this chapter, we began to leverage and finally build from the foundation we've laid in previous chapters, opening up our applications to the full spectrum of network functionality available in C#. We learned that any application we write that we expect to be used by resources on our network must first be exposed to those resources through a port on our host machine. We looked at how ports are specified and registered, and learned about some restrictions that exist on how we can register our own, looking at the reason for, and the range, of well-known port addresses and the range of dynamic or ephemeral ports to which we cannot (or at least should not) register our applications.

Once we cemented that concept, we looked at the other side of the connection, and started working with sockets. We learned that sockets are a generic in-code representation of an active...

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