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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Toc

Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction FREE CHAPTER 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Summary

In this chapter, we have deeply extended our knowledge regarding UI and how it can affect gameplay.

First of all, we went through the inner workings of the inventory system. We know that it needs two objects to work: Inventory Items and Inventory Controller, which trigger events whenever we get certain items.

In addition to this, we learned how to show icons of any items we pick up, alongside icons for player health. This is a great way to communicate with the player, because they have the chance to see how they are doing.

On the topic of communicating with the player, note that we cannot skip the dialog boxes, which will be the main source of interaction with our users. If we need to give them a direct instruction, we can do it mid-game through the InfoPost/InfoZone objects, together with the dialog canvas.

Lastly, we went through the transition screens, covering both...

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