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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Toc

Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction FREE CHAPTER 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Basic Concepts - Variables and Components

Unity 2D and 3D have many things to offer, but at the beginning this can be a little overwhelming. This is why I want to take we step by step through these in order to show we what they are used for and when is the right time to use one tool or another.

Once we finish with this chapter, it will be easy to use Game Kit items and objects, and use them accordingly, depending on what we need. In addition to this, we will have a better understanding of the components that Unity and Unity 2D and 3D Game Kits provide.

The following topics will be covered in this chapter:

  • Visual Scripting
  • Data types and data visualization
  • Objects and components
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