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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

The RAII idiom

We have seen in the previous section how the ad hoc attempts to manage resources become unreliable, then error-prone, and eventually fail. What we need is to make sure that resource acquisition is always paired up with resource release, and that these two actions happen before and after the section of code that uses the resource respectively. In C++, this kind of bracketing of a code sequence by a pair of actions is known as the Execute Around design pattern.

For more information, see the article C++ Patterns – Executing Around Sequences by Kevlin Henney, available at http://www.two-sdg.demon.co.uk/curbralan/papers/europlop/ExecutingAroundSequences.pdf.

When specifically applied to resource management, this pattern is much more widely known as Resource Acquisition is Initialization (RAII).

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