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Hands-On Dependency Injection in Go

You're reading from   Hands-On Dependency Injection in Go Develop clean Go code that is easier to read, maintain, and test

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789132762
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Corey Scott Corey Scott
Author Profile Icon Corey Scott
Corey Scott
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Table of Contents (15) Chapters Close

Preface 1. Never Stop Aiming for Better FREE CHAPTER 2. SOLID Design Principles for Go 3. Coding for User Experience 4. Introduction to the ACME Registration Service 5. Dependency Injection with Monkey Patching 6. Dependency Injection with Constructor Injection 7. Dependency Injection with Method Injection 8. Dependency Injection by Config 9. Just-in-Time Dependency Injection 10. Off-the-Shelf Injection 11. Curb Your Enthusiasm 12. Reviewing Our Progress 13. Assessment 14. Other Books You May Enjoy

SOLID Design Principles for Go

In 2002, Robert "Uncle Bob" Martin published the book Agile Software Development, Principles, Patterns, and Practices in which he defined the five principles of reusable programs, which he called SOLID principles. While it might seem strange to include these principles in a book about a programming language invented 10 years later, these principles are still relevant today.

In this chapter, we will briefly examine each of these principles, how they relate to dependency injection (DI) and what that means for Go. SOLID is an acronym for five popular object-oriented software design principles:

  • Single responsibility principle 
  • Open/closed principle 
  • Liskov substitution principle 
  • Interface segregation principle 
  • Dependency inversion principle 
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