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Hands-On Artificial Intelligence for IoT - Second Edition

You're reading from  Hands-On Artificial Intelligence for IoT - Second Edition

Product type Book
Published in Jan 2019
Publisher Packt
ISBN-13 9781788836067
Pages 390 pages
Edition 2nd Edition
Languages
Author (1):
Amita Kapoor Amita Kapoor
Profile icon Amita Kapoor
Toc

Table of Contents (20) Chapters close

Title Page
Copyright and Credits
Dedication
About Packt
Contributors
Preface
1. Principles and Foundations of IoT and AI 2. Data Access and Distributed Processing for IoT 3. Machine Learning for IoT 4. Deep Learning for IoT 5. Genetic Algorithms for IoT 6. Reinforcement Learning for IoT 7. Generative Models for IoT 8. Distributed AI for IoT 9. Personal and Home IoT 10. AI for the Industrial IoT 11. AI for Smart Cities IoT 12. Combining It All Together 1. Other Books You May Enjoy Index

Simulated environments


Since RL involves trial and error, it makes sense to train our RL agent first in a simulated environment. While a large number of applications exist that can be used for the creation of an environment, some popular ones include the following:

  • OpenAI gym: It contains a collection of environments that we can use to train our RL agents. In this chapter, we'll be using the OpenAI gym interface.
  • Unity ML-Agents SDK: It allows developers to transform games and simulations created using the Unity editor into environments where intelligent agents can be trained using DRL, evolutionary strategies, or other machine learning methods through a simple-to-use Python API. It works with TensorFlow and provides the ability to train intelligent agents for two-dimensional/three-dimensional and VR/AR games. You can learn more about it here: https://github.com/Unity-Technologies/ml-agents
  • Gazebo: In Gazebo, we can build three-dimensional worlds with physics-based simulation. Gazebo along...
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