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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Jungle Jump (Platformer)

In this chapter, you'll build a classic platform, style game in the tradition of Super Mario Bros. Platform games are a very popular genre, and understanding how they work can help you make a variety of different game styles. The physics of platformers can be deceptively complex, and you'll see how Godot's KinematicBody2D physics node has features to help you implement the character controller features you need for a satisfying experience. Take a look at the following screenshot:

In this project, you will learn about:

  • Using the KinematicBody2D physics node
  • Combining animations and user input to produce complex character behavior
  • Creating an infinitely scrolling background using ParallaxLayers
  • Organizing your project and planning for expansion
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