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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Summary

In this chapter, you learned how to work with RigidBody2D nodes and learned more about how Godot’s physics works. You also implemented a basic finite state machine – something you’ll find useful as your projects grow larger and that you’ll use again in future chapters. You saw how Container nodes help organize and keep UI nodes aligned. Finally, you added sound effects and got your first taste of advanced visual effects by using the Animation and CPUParticles2D nodes.

You also continued to create game objects using standard Godot hierarchies, such as CollisionShapes attached to CollisionObjects and signals being used to handle communication between nodes. At this point, these practices should be starting to look familiar to you.

Are you prepared to try and remake this project on your own? Try repeating all, or even part, of this chapter without looking at the book. It’s a good way to check what information you absorbed and what you need...

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