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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Creating the UI

Creating a UI for your game can be very complex, or at least time-consuming. Precisely placing individual elements and ensuring they work across different-sized screens and devices is the least interesting part of game development for many programmers. Godot provides a wide variety of Control nodes to assist in this process. Learning how to use the various Control nodes will help lessen the pain of creating a polished UI.

For this game, you don’t need a very complex UI. The game needs to provide the following information and interactions:

  • Start button
  • Status message (such as “Get Ready” or “Game Over”)
  • Score
  • Lives counter

Here is a preview of what you will make:

Figure 3.18: UI layout

Figure 3.18: UI layout

Create a new scene and add a CanvasLayer node with the name HUD as the root node. You’ll build the UI on this layer using the Control node’s layout features.

Layout

Godot...

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