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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Using Heightmap for 3D terrain

In this recipe, we'll make a basic 3D scene with ground and cubes of various heights. We'll use the GPUParticlesCollisonHeightField3D node to add a 3D heightmap to the scene. We'll create snow using particles and see how the GPUParticlesCollisonHeightField3D node interacts with the particles on the ground and on top of the cubes in the scene.

Getting ready

For this recipe, open Godot 4 and start a new project called Chapter 4. In the Scene tab, click 3D to add a 3D scene. Click on the word Scene in the top-left corner next to Project, then select Save Scene As and name it Heightmap.

How to do it…

In this recipe, we will create a 3D scene with cubes of various heights and snow using particles. When we add the GPUParticlesCollisonHeightField3D node, the snow will land on all of the surfaces no matter how tall:

  1. Right-click on Node3D in the Scene tab and rename it World.
  2. Left-click the three vertical dots to...
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