Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Go Design Patterns

You're reading from   Go Design Patterns Best practices in software development and CSP

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Length 402 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Mario Castro Contreras Mario Castro Contreras
Author Profile Icon Mario Castro Contreras
Mario Castro Contreras
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Ready... Steady... Go! FREE CHAPTER 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

Chapter 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

We have reached the final chapter of the book, where we will discuss a couple of patterns with concurrent structures. We will explain every step in detail so you can follow the examples carefully.

The idea is to learn about patterns to design concurrent applications in idiomatic Go. We are using channels and Goroutines heavily, instead of locks or sharing variables.

  • We will look at one way to develop a pool of workers. This is useful to control the number of Goroutines in an execution.
  • The second example is a rewrite of the Observer pattern, which we saw on Chapter 7, Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns, written with a concurrent structure. With this example we'll dig a bit more into the concurrent structures and look at how they can differ from a common approach.
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime