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Go Design Patterns

You're reading from  Go Design Patterns

Product type Book
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Pages 402 pages
Edition 1st Edition
Languages
Author (1):
Mario Castro Contreras Mario Castro Contreras
Profile icon Mario Castro Contreras
Toc

Table of Contents (17) Chapters close

Go Design Patterns
Credits
About the Author
About the Reviewer
www.PacktPub.com
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Preface
1. Ready... Steady... Go! 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

Summary


We have seen how to write a concurrent Singleton using mutexes and channels. While the channels example was more complex, it also shows the core power of Go's concurrency, as you can achieve complex levels of event-driven architectures by simply using channels.

Just keep in mind that, if you haven't written concurrent code in the past, it can take some time to start thinking concurrently in a comfortable way. But it's nothing that practice cannot solve.

We have seen the importance of designing concurrent apps to achieve parallelism in our programs. We have dealt with most of Go's primitives to write concurrent applications, and now we can write common concurrent design patterns.

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