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Go Design Patterns

You're reading from  Go Design Patterns

Product type Book
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Pages 402 pages
Edition 1st Edition
Languages
Author (1):
Mario Castro Contreras Mario Castro Contreras
Profile icon Mario Castro Contreras
Toc

Table of Contents (17) Chapters close

Go Design Patterns
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Ready... Steady... Go! 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

A little bit of history and theory


When we talk about Go's concurrency, it's impossible not to talk about history. In the last decades, we saw an improvement in the speed of CPUs until we reached the hardware limits imposed by current hardware materials, design, and architectures. When we reached this point, we started to play with the first multicore computers, the first double CPU motherboards, and then single CPUs with more than one core in their heart.

Unfortunately, the languages we are using are still the ones created when we had single core CPUs, such as Java or C++. While being terrific systems languages, they lack a proper concurrency support by design. You can develop concurrent apps in both of the languages used in your project by using third party tools or by developing your own (not a very easy task).

Go's concurrency was designed with these caveats in mind. The creators wanted garbage collected and procedural language that is familiar for newcomers, but which, at the same time...

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