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Go Design Patterns

You're reading from  Go Design Patterns

Product type Book
Published in Feb 2017
Publisher Packt
ISBN-13 9781786466204
Pages 402 pages
Edition 1st Edition
Languages
Author (1):
Mario Castro Contreras Mario Castro Contreras
Profile icon Mario Castro Contreras
Toc

Table of Contents (17) Chapters close

Go Design Patterns
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Ready... Steady... Go! 2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns 8. Introduction to Gos Concurrency 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns

Chapter 6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns

In this chapter, we will see the next three Behavioral design patterns. The difficulty is being raised as now we will use combinations of Structural and Creational patterns to better solve the objective of some of the Behavioral patterns.

We will start with Template design pattern, a pattern that looks very similar to the Strategy pattern but that provides greater flexibility. Memento design pattern is used in 99% of applications we use every day to achieve undo functions and transactional operations. Finally, we will write a reverse polish notation interpreter to perform simple mathematical operations.

Let's start with the Template design pattern.

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