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Gideros Mobile Game Development

You're reading from   Gideros Mobile Game Development With Gideros you can develop games for both iOS and Android faster and more simply. This book shows you how with a real-life project you undertake yourself. All that's required is a little familiarity with Lua.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849696708
Length 154 pages
Edition 1st Edition
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Author (1):
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Arturs Sosins Arturs Sosins
Author Profile Icon Arturs Sosins
Arturs Sosins
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Table of Contents (12) Chapters Close

Gideros Mobile Game Development
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Setting Up the Environment FREE CHAPTER 2. Managing Scenes and Gideros OOP 3. Implementing Game Logic 4. Polishing the Game Index

Chapter 1. Setting Up the Environment

The first thing we will do before building our application using Gideros is, setting up the environment and trying it out. We will need to download the latest version of Gideros designed specifically for your operating system, install it, create a project with some test code, and run it on both a computer and your mobile device.

As Gideros operates separately from Android or iOS SDKs and does not need them (context: Android or iOS SDKs) for testing or exporting apps, it is assumed that the user already has those SDKs installed; thus, it will not be covered in this chapter.

This chapter will guide you step by step on how to install Gideros on your operating system and prepare everything so you will be ready to develop your mobile game. This chapter will also introduce you to some of the basics of using Gideros Studio, managing your project, and running simple code.

Note

Here is a list of links that might help you resolve any problems you might encounter with Gideros:

The following topics will be covered in this chapter:

  • Explaining what is Gideros and why you should use it

  • Installing Gideros on Windows/Mac OS X/Linux

  • Installing Gideros Player for on-device testing (Android, iOS)

  • Creating a new project and running it on both, the desktop and device

  • Providing the basics of coding in Gideros

  • Managing the project files

  • Managing the project settings

  • Exporting a Gideros project to Android or Xcode projects

You have been reading a chapter from
Gideros Mobile Game Development
Published in: Nov 2013
Publisher: Packt
ISBN-13: 9781849696708
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