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Gideros Mobile Game Development

You're reading from   Gideros Mobile Game Development With Gideros you can develop games for both iOS and Android faster and more simply. This book shows you how with a real-life project you undertake yourself. All that's required is a little familiarity with Lua.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849696708
Length 154 pages
Edition 1st Edition
Languages
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Author (1):
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Arturs Sosins Arturs Sosins
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Arturs Sosins
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Table of Contents (12) Chapters Close

Gideros Mobile Game Development
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Setting Up the Environment FREE CHAPTER 2. Managing Scenes and Gideros OOP 3. Implementing Game Logic 4. Polishing the Game Index

Improving gameplay


There are a lot of ways to improve the player experience, starting from the gameplay of the game logic itself to polishing the interface of the rest of the game scenes. It was difficult to decide what exactly to include showing some cool improvements. So, I decided to make one improvement to the pack selection. This improvement will allow switching between packs using swipe gesture. And there are also other improvements to show you how to implement the key element of Mashballs game, controlling main ball using touch input in a magnet-like style..

Changing level packs by using the swipe gesture

Currently we can only switch the packs by clicking on the corresponding button. But for most of the mobile users, it might seem pretty natural to switch these kinds of screens by swiping their finger to the left or right direction. Let's implement this for user's convenience.

Starting with MouseDown

Let's start with a handle for the MOUSE_DOWN event. Inside it we will set the self.isFocus...

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