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Gideros Mobile Game Development

You're reading from   Gideros Mobile Game Development With Gideros you can develop games for both iOS and Android faster and more simply. This book shows you how with a real-life project you undertake yourself. All that's required is a little familiarity with Lua.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849696708
Length 154 pages
Edition 1st Edition
Languages
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Author (1):
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Arturs Sosins Arturs Sosins
Author Profile Icon Arturs Sosins
Arturs Sosins
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Toc

Table of Contents (12) Chapters Close

Gideros Mobile Game Development
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Setting Up the Environment FREE CHAPTER 2. Managing Scenes and Gideros OOP 3. Implementing Game Logic 4. Polishing the Game Index

Summary


We have successfully created the first working scenes of our game. In this chapter we learned how to create Gideros classes, by creating the Button and Settings class. Then we learned how to manage different scenes using Gideros OOP and scene manager. We also learned to use events and store information persistently.

In the next chapter we will start creating the game logic, including managing packs and level loading and unlocking, as well as adding the logic for running the game itself and creating a physics model for our objects.

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