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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Designing the user interface


Think about when you are reading a book, the text or images are on the center of the page, the page number is located, usually, in a corner, and the pages are numbered consecutively. The whole process is pretty straightforward and hassle free. Players expect the same experience, not only with gameplay, but also with other on-screen elements such as the UI. The design of a UI requires considerations of a number of things. For example, the platform that you are designing for has limitations, such as screen size, and the types of interaction that it can afford (does it use touch or a mouse pointer?). But physiological reactions that the interface might give to the player need to be considered, since he or she will be the final consumer. In fact, another thing to keep in mind is that some people read from right to left in their native languages, and the UI should reflect this as well.

Another thing to keep in mind is that if you are designing for multiple devices...

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