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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Summary


In this chapter, we designed and scripted our game's victory and defeat conditions. We updated our game's scripts to manage the Cucumber Man's health, including updating the HUD's health bar. We implemented our victory and end-of-game logic through scripting. We also implemented the lives remaining and the onscreen indicators of those lives. Lastly, we scripted the respawning of our player character.

In the next chapter, we will plan and implement audio and visual effects in our game to help enhance overall game play. Specifically, we will add audio to key events in our combat system and add several special effects using Unity's particle system to add to the game's visual appeal.

 

 

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