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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

What you need for this book

You will need a Windows PC, of nearly any type; for maximum enjoyment, you will need  VR rig. Either an HTC Vive, Oculus Rift, a Samsung Gear VR, Google Daydream, or other VR goggles (including the Google Cardboard) and a cell phone.

You can develop these WebVR worlds even if you don't have a sophisticated Head Mounted Display (HMD) or VR Headset ; you can view them in flat mode on your regular computer screen.  You can pick up a simple VR cell phone holder/headset (Google Cardboard or similar) for less than 20 dollars or even free in many places, so don't let hardware be a barrier to learning about the next great thing.

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