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Gamesalad Essentials

You're reading from  Gamesalad Essentials

Product type Book
Published in Jan 2015
Publisher
ISBN-13 9781784391973
Pages 154 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Miguel DeQuadros Miguel DeQuadros
Profile icon Miguel DeQuadros

From paper to screen


Make sure your whole game is designed, and carefully planned with every detail. What now? Well, let's take it from your paper planning and create sprites for the game.

What are sprites? Sprites are the images that make up your game, from your player to items and environment elements; each image you create is a sprite.

Drawing your sprites are really not difficult, in fact you can even scan your drawings into Photoshop and draw on top of your paper drawing. Incidentally, we are going to do something similar. Here's a drawing of a simple character:

Credit: williammalone.com

Nothing fancy, but certainly something simple we can work with. Let's open up our scanned image in Photoshop.

Typical sizes for sprites are 32 x 32; however, with bigger screens such as the Galaxy Note and iPhone 6 Plus, we will want to use some larger sprite sizes. For this example, we are going to create a 50 x 50 sprite. We will worry about sizing it later.

Once Photoshop is opened, you will want to...

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