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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – adding button content

The next step is to add text and an icon to the button. We will do this by using another item type called Row, as shown:

Rectangle {
  id: button
  // …
  gradient: Gradient {
    GradientStop { position: 0; color: "#eeeeee" }
    GradientStop { position: 1; color: "#777777" }
  }
  width: buttonContent.width+8
  height: buttonContent.height+8

  Row {
    id: buttonContent
    anchors.centerIn: parent
    spacing: 4

    Image {
        id: buttonIcon
        source: "edit-undo.png"
    }
    Text {
        id: buttonText
        text: "ButtonText"
    }
  }
}

You'll get the following output:

Time for action – adding button content

What just happened?

Row is one out of four positioner types (the others being Column, Grid, and Flow) that spreads its children in a horizontal row. It makes it possible to position a series of items without using anchors. Row has a spacing property that dictates how much space to leave between items...

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