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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – creating an item for drawing outlined text

The goal of the current exercise is to be able to make the following QML code work:

import QtQuick 2.3
import OutlineTextItem 1.0

Rectangle {
  width: 800; height: 400
  OutlineTextItem {
    anchors.centerIn: parent
    text: "This is outlined text"
    fontFamily: "Arial"
    fontPixelSize: 64
    color: "#33ff0000"
    antialiasing: true
    border {
      color: "blue"
      width: 2
      style: Qt.DotLine
    }
  }
}

And produce the following result:

Time for action – creating an item for drawing outlined text

Start with an empty Qt project with the core, gui, and quick modules activated. Create a new class and call it OutlineTextItemBorder. Delete the implementation file as we are going to put all code into the header file. Place the following code into the class definition:

class OutlineTextItemBorder : public QObject {
  Q_OBJECT
  Q_PROPERTY(int width MEMBER m_width NOTIFY widthChanged)
  Q_PROPERTY(QColor color MEMBER m_color NOTIFY...
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