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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Performance tips to increase performance of the UI

The UI is an important part of a game, so if you do not implement it properly, it may cause potential performance issues. In this section, we will discuss the best practices for implementing the game UI in Unity to optimize the performance problems caused by the UI.

The Unity Profiler

The first best practice tip is to be good at using the Unity Profiler. The Profiler is a tool that you can use to get performance data about your game, including CPU Usage, GPU Usage, Rendering, Memory, UI, and UI Details. In order to view performance data about the UI, perform the following steps:

  1. Click Window > Analysis > Profiler to open the Profiler window.
  2. Click the UI or UI Details module area in the Profiler window to view performance data related to the UI, such as the CPU time consumed by Layout and Render.

Figure 3.47 – The UI area in the Profiler window

In addition to the UI and UI...

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