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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Chapter 2: Scripting Concepts in Unity

In the previous chapter, we discussed scripting in Unity at a high level. In this chapter, we will introduce this topic in detail. We already know that Unity is internally written in C/C++, but it provides many C# APIs for game developers and allows us to implement game logic in C#. This means that not only can we write our own classes but also many built-in classes are available to us. So, before creating our own C# class, let's learn a bit about Unity's built-in classes first. The life cycle of Unity scripts is another important topic because we need to use different event functions provided by Unity to implement game logic. Then, we will introduce how to create a script in the Unity Editor and use it as a component.

We will cover the following key topics in this chapter:

  • Understanding the concepts of scripting in Unity
  • The life cycle of a script instance
  • Creating a script and using it as a component
  • Packages...
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