Summary
In this chapter, you learned about the benefits of low-poly modeling. Then, you created a wooden barrel from a primitive cylinder and incorporated modifiers. Although textures may give a more realistic look to your models, you also know you can do without them.
As an exercise, feel free to create a potion bottle. You can start with a cylinder, just like you did for the barrel. The loop cuts and the scaling down values will be different to give it a conical shape. This is your chance to practice modifiers. A finished potion bottle is waiting for you in this book’s GitHub repository if you want to see a finished example and compare yours.
Several shortcuts are commonly used by many professionals during the modeling process. Here is a list you’ve used so far:
- Shift + A: Add an object
- Tab: Switch between Edit Mode and Object Mode
- Ctrl + R: Introduce loop cuts
- Ctrl + J: Join
- S: Scale
- P: Separate
In the next chapter, you’ll learn how to apply materials to your models so that parts of your model can still have a different look and feel without textures.