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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details
Toc

Table of Contents (19) Chapters close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Introduction

In the previous chapter, we came across some of the basic concepts of collision, namely Line Traces and Sweep Traces. We learned how to execute different types of Line Traces, how to create our own custom Trace Channels, and how to change how an object responds to a specific channel. Many of the things you learned in the previous chapter will be used in this chapter, where we'll learn about object collision.

Throughout this chapter, we will continue to build upon our top-down Dodgeball game by adding game mechanics that revolve around object collision. We will create the Dodgeball actor, which will act as a dodgeball that bounces off of the floor and walls; a Wall actor, which will block all objects; a Ghost Wall actor, which will only block the player, not the enemies' lines of sight or the dodgeball; and a Victory Box actor, which will end the game when the player enters the Victory Box, representing the end of the level.

Before we start creating our...

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