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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details
Toc

Table of Contents (19) Chapters close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Introduction

In the previous chapter, we covered Remote Procedure Calls, which allow the server and the clients to execute remote functions on each other. We also covered enumerations and Bi-Directional Circular Array Indexing.

In this chapter, we're going to take a look at the most common gameplay framework classes and see where their instances exist in a multiplayer environment. This is important to understand, so you know which instances can be accessed in a specific game instance. An example of this would be that only the server should be able to access the game mode instance, so if you were playing Fortnite, a player shouldn't be able to access it and modify the rules of the game.

We'll also be covering the game state and player state classes in this chapter. As the name implies, these store information about the state of the game and of each player that is playing the game. Finally, toward the end of this book, we'll cover some new concepts in the...

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