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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details
Toc

Table of Contents (19) Chapters close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Summary

In this chapter, you learned how to use RPCs to allow the server and the clients to execute logic on one another. We also learned how enumerations work in Unreal Engine 4 by using the UENUM macro and how to use bi-directional circular array indexing, which helps you iterate an array in both directions and loops around when you go beyond its index limits.

With the activity of this chapter complete, you'll have a basic playable game where players can shoot each other and switch weapons, but there is still more we can add to make it even more interesting.

In the next chapter, we'll learn where the instances of the most common gameplay framework classes exist in multiplayer, as well as learn about the Player State and Game State classes, which we haven't covered yet. We'll also cover some new concepts in the game mode that are used in multiplayer matches, as well as some useful general-purpose, built-in functionality.

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