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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details
Toc

Table of Contents (19) Chapters close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Introduction

In the previous chapter, we covered some critical multiplayer concepts, including the server-client architecture, connections and ownership, roles, and variable replication. We also saw how the listen server is quicker to set up compared to the dedicated server but is not as lightweight. We used that knowledge to create a basic first-person shooter character that walks, jumps, and looks around.

In this chapter, we're going to cover Remote Procedure Calls (RPCs), which is another important multiplayer concept that allows the server to execute functions on the clients and vice versa. So far, we've learned variable replication as a form of communication between the server and the clients, but that won't be enough, because the server might need to execute specific logic on the clients that doesn't involve updating the value of a variable. The client also needs a way to tell its intentions to the server, so that the server can validate the action and...

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