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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details
Toc

Table of Contents (19) Chapters close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

17. Remote Procedure Calls

Overview

In this chapter, you will be introduced to Remote Procedure Calls, which is another important multiplayer concept of Unreal Engine 4's Network Framework. You'll also learn how to use enumerations in Unreal Engine 4 and how to use bi-directional circular array indexing, which is a way to help you iterate arrays in both directions and be able to loop around when you go beyond its index limits.

By the end of this chapter, you'll understand how Remote Procedure Calls work to make the server and the clients execute logic on one another. You'll also be able to expose enumerations to the Unreal Engine 4 editor and use bi-directional circular array indexing to cycle through arrays.

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