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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details
Toc

Table of Contents (19) Chapters close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Introduction

In the previous chapter, you created the player projectile and used Anim Notifies to spawn the player projectile during the Throw animation. The player projectile will serve as the player's main offensive gameplay mechanic to use against the enemies throughout the level. Due to the combination of default Anim Notifies provided by Unreal Engine 4 and your own custom Anim_ProjectileNotify class, the player projectile mechanic looks and feels great.

The last set of mechanics that we need to develop are the coin collectible and potion power-up. Let's briefly break down how collectibles and power-ups have influenced other games, and what they will accomplish for our SuperSideScroller game.

Coin Collectible

Collectibles give the player an incentive to explore the level thoroughly. In many games, such as Hollow Knight, collectibles also serve as a form of currency that can be used to purchase upgrades for your character and items. In other, more classic platformers...

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