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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details
Toc

Table of Contents (19) Chapters close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Visual and Audio Effects

Visual Effects such as particle systems and sound effects such as Sound Cues play an important role in video games. They add a level of polish on top of systems, game mechanics, and even basic actions that make these elements more interesting or more pleasing to perform.

Let's start by understanding Visual Effects, followed by Audio Effects.

Visual Effects (VFX)

Visual Effects, in the context of Unreal Engine 4, are made up of what's called Particle Systems. Particle systems are made up of emitters, and emitters are comprised of modules. In these modules, you can control the appearance and behaviors of the emitter using materials, meshes, and mathematical modules. The end result can be anything from a fire torch, or snow falling, to rain, dust, and so on.

Note

You can learn more here: https://docs.unrealengine.com/en-US/Resources/Showcases/Effects/index.html.

Audio Effects (SFX)

Audio Effects, in the context of Unreal Engine 4...

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