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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details
Toc

Table of Contents (19) Chapters close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Introduction

In the previous chapter, you made great progress with the enemy character's AI by creating a behavior tree that would allow the enemy to randomly select points from the BP_AIPoints actor you created. This gives the SuperSideScroller game more life as you can now have multiple enemies moving around your game world. Additionally, you learned the different tools available in Unreal Engine 4 that are used together to make artificial intelligence of various degrees of complexity. These tools included the Navigation Mesh, behavior trees, and Blackboards.

Now that you have enemies running around your level, you need to allow the player to defeat these enemies with the player projectile you started to create at the end of the previous chapter.

In this chapter, you will learn how to use the UAnimNotify class to spawn the player projectile at a specific frame of the Throw Animation Montage. You will also learn how to add this new notify to the Montage itself, and how...

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