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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details
Toc

Table of Contents (19) Chapters close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

The Super Side Scroller Game Enemy

With the player character animating correctly when moving and performing the Throw animation, it is time to talk about the enemy type that the SuperSideScroller game will feature. We will have a simple type of enemy.

This enemy will have a basic back-and-forth movement pattern and will not support any attacks; only by colliding with the player character will it be able to inflict damage.

In the next exercise, you will set up the base enemy class in C++ for the first enemy type and configure the enemy's Blueprint and Animation Blueprint in preparation for Chapter 13, Enemy Artificial Intelligence, where you will implement the AI of this enemy. For the sake of efficiency and time, you will use the assets already provided by Unreal Engine 4 in the SideScroller template for the enemy. This means you will be using the skeleton, skeletal mesh, animations, and the Animation Blueprint of the default mannequin asset. Let's begin by creating...

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