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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details
Toc

Table of Contents (19) Chapters close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Layered blend per bone

The node that you will use to blend animations here is Layered blend per bone. This node masks out a set of bones on the character skeleton for an animation to ignore those bones.

In the case of our player character and the Throw animation, you will mask out the lower body so that only the upper body animates. The goal is to be able to perform the throw and movement animations at the same time and have these animations blend together; otherwise, when you perform the throw, the movement animations would completely break.

Exercise 12.05: Blending Animation with the Upper Body Anim Slot

The Layered blend per bone function allows us to blend the Throw animation with the movement animations you implemented in the previous chapter, and give you control over how much influence the Throw animation will have on the player character skeleton.

In this exercise, you will use the Layered blend per bone function to completely mask out the lower body of the character...

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