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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details
Toc

Table of Contents (19) Chapters close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Animation Montages

Have a look at the following figure:

Figure 12.3: The animation Preview window in the Animation Montage Persona editor

Underneath the Preview window, you have the main montage timeline, in addition to other sections; let's evaluate these sections from top to bottom:

  • Montage: The Montage section is a collection of animations that can add one or more animations to. You can also right-click on any point in the timeline to create a section. Sections allow you to compartmentalize the different parts of the montage into their own self-contained section that can be referenced and manipulated in the Sections area.
  • Sections: Sections, as mentioned before, allow you to set the order of how the individual animation sequences are played and whether a section should loop.

For the purposes of the throw montage, you do not need to use this feature since you will only be using one animation in this montage:

...
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