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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details
Toc

Table of Contents (19) Chapters close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Anim Slot Manager

Anim Slot Manager is where you, as the name suggests, manage your Anim Slots. From this tab, you can create new Groups, which allow greater organization of your slots. For example, you can create a Group by left-clicking on the Add Group option and labeling it Face to articulate to others that the slots within this group affect the face of the character. By default, Unreal Engine provides you with a Group called DefaultGroup and an Anim Slot called DefaultSlot that is in that group.

Let's create a new Anim Slot.

Exercise 12.03: Adding a New Anim Slot

Now that you have a better understanding of Anim Slots and Anim Slot Manager, you can follow these steps to create a new Anim Slot, which you will call Upper Body. Once you have this new slot created, it can then be used and referenced in your Animation Blueprint to handle animation blending, which you will do in a later exercise.

Let's create the Anim Slot by doing the following:

    ...
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