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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details
Toc

Table of Contents (19) Chapters close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

The Player Character

Almost all of the functionality that we want for our Character is given to us by default when using the Side Scroller game project template in Unreal Engine 4.

Note

At the time of writing, we are using Unreal Engine version 4.24.2; using another version of the engine could result in some differences in the editor, the tools, and how your logic will work later on, so please keep this in mind.

For now, let's begin creating our project in the following exercise.

Exercise 10.01: Creating the Side-Scroller Project and Using the Character Movement Component

In this exercise, you will be setting up Unreal Engine 4 with the Side Scroller template. This exercise will help you get started with our game.

The following steps will help you complete the exercise:

  1. First, open the Epic Games Launcher, navigate to the Unreal Engine tab at the bottom of the options on the left-hand side, and select the Library option at the top.
  2. Next, you will...
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