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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details
Toc

Table of Contents (19) Chapters close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Summary

With the player Character Skeleton, Skeletal Mesh, and animations imported into the engine, we can move on to the next chapter, where you will prepare the Character movement and UpdateAnimation Blueprint so that the Character can animate while moving around the level.

From the exercises and activities of this chapter, you learned about how the Skeleton and bones are used to animate and manipulate the Character. With first-hand experience of importing and applying animations into Unreal Engine 4, you now have a strong understanding of the animation pipeline, from the Character concept to the final assets being imported for your project.

Additionally, you have learned about topics that we will use in the next chapter, such as blend spaces for Character movement animation blending. With the SuperSideScroller project template created and the player Character ready, in the next chapter, let's move on to animating the Character with an Animation Blueprint.

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