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Game Development Projects with Unreal Engine

You're reading from  Game Development Projects with Unreal Engine

Product type Book
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Pages 822 pages
Edition 1st Edition
Languages
Authors (4):
Hammad Fozi Hammad Fozi
Profile icon Hammad Fozi
Gonçalo Marques Gonçalo Marques
Profile icon Gonçalo Marques
David Pereira David Pereira
Profile icon David Pereira
Devin Sherry Devin Sherry
Profile icon Devin Sherry
View More author details
Toc

Table of Contents (19) Chapters close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Editor Windows

As we've seen, the Unreal Engine editor is comprised of many windows, all of which are resizable, movable, and have a corresponding tab on top of them. You can click and hold a window's tab and drag it in order to move it somewhere else. You can hide tab labels by right-clicking them and selecting the Hide option:

Figure 1.5: How to hide a tab

If the tab labels have been hidden, you can get them to reappear by clicking the yellow triangle at the top-left corner of that window, as shown in the following figure:

Figure 1.6: The yellow triangle that allows you to show a window's tab

Keep in mind that you can browse and open all the windows available in the editor, including the ones that were just mentioned, by clicking the Window button in the top-left corner of the editor.

Another very important thing you should know is how to play your level from inside the editor (also known as PIE). At the right edge...

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