In this chapter, we reviewed the Service Locator pattern. This pattern is a simple solution to resolving a recurring challenge of managing dependencies between objects relying on services (functionalities) that other objects offer. In its simplest form, the Service Locator pattern decouples the relationship between a client (requester) and a service provider.
We have arrived at the end of our journey, as this is the last chapter of the book. We hope you enjoyed the content of each chapter. Please remember that the concepts presented throughout this book are just introductions, not the final word on the subject matter. There's a lot more to learn about design patterns, Unity, and game development—so much that we can't define it in a single book. Thus, we encourage you to continue learning, take what we reviewed together in each chapter, and make it better because there's always room for improvement.