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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

FMOD performance and optimization

The FMOD Studio audio system we worked with in Chapter 6, Introduction to FMOD and Chapter 7, FMOD for Dyanmic and Adaptive Audio, is external to Unity. It is helpful to remember that Unity actually uses FMOD for its core audio system. Therefore, many of the optimization strategies we have already discussed will apply equally well when working with FMOD Studio. What we will cover in this section is how to profile with FMOD and where to tweak settings in order to optimize performance.

This section on working with FMOD Studio will require you to have reviewed Chapter 6, Introduction to FMOD and Chapter 7, FMOD for Dyanmic and Adaptive Audio, at the least. Ideally, you should have worked through the FMOD Studio set up to install the software and be able to find your way around the interface.

We will start with getting the Unity and FMOD projects...

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