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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Summary

In this chapter, we looked at more advanced and practical examples of using the Audio Mixer. We started by looking at how to create, record, and transition snapshots, which we then applied to a practical example of a pause function for our scene. After that, we looked at constructing a dynamic wind effect that had several moving parts but could be used in other games. This led into another larger discussion of audio environmental zones. Audio environmental zones were areas where we wanted to simulate differences in our global audio due to things such as terrain, buildings, proximity to objects, and so on. We then implemented an environmental zone in one area of our village level, after which, we loaded the fully completed scene showing the addition of several zones representing areas of exposure, shelter, crossings, and partial cover. Finally, we diverged to create a new...

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