Summary
In this chapter, we used React 360 to develop a web-based VR game that can be easily integrated into MERN applications.
We began by defining simple VR features for the gameplay, then set up React 360 for development, and looked at key VR concepts such as equirectangular panoramic images, 3D positions, and coordinate systems in the 360-degree VR world. We explored the React 360 components and API required to implement the game features, including components such as View
, Text
, Entity
, and VrButton
, along with the Environment
, VrHeadModel
 and NativeModules
APIs.
Finally, we updated the code in the starter React 360 project to implement the game with sample game data, then bundled the code files and discussed how to add these compiled files to an existing MERN application.
In the next chapter, we will develop the MERN VR Game application, complete with a game database and APIs so we can make the game developed in this chapter dynamic by fetching data from the game collection in MongoDB...