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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Firing Up the App - Integrating Firebase into a Flutter App

Let's face it: developers tend to be lazy, so they always look for ways to build solid and maintainable software with the least possible effort. The good news is that Flutter and Firebase work well together so you can to build full-stack apps in record time, and this is what we'll be covering in this chapter.

The app we'll build in this project is an event app. Your user will be able to see the program of an event— for example, a developers' conference, a concert, or a business meeting—and, once authenticated, they will be able to select their favorite parts of the schedule. All the data will be saved remotely, in a Cloud Firestore database.

The following topics will be covered in this chapter:

  • Creating a Firebase project
  • Adding Firebase and Firestore to your app
  • Reading data from a...
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