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Flutter Cookbook, Second Edition

You're reading from   Flutter Cookbook, Second Edition 100+ step-by-step recipes for building cross-platform, professional-grade apps with Flutter 3.10.x and Dart 3.x

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781803245430
Length 712 pages
Edition 2nd Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (19) Chapters Close

Preface 1. Getting Started with Flutter 2. Creating Your First Flutter App FREE CHAPTER 3. Dart: A Language You Already Know 4. Introduction to Widgets 5. Mastering Layout and Taming the Widget Tree 6. Adding Interactivity and Navigation to Your App 7. Basic State Management 8. The Future is Now: Introduction to Asynchronous Programming 9. Data Persistence and Communicating with the Internet 10. Advanced State Management with Streams 11. Using Flutter Packages 12. Adding Animations to Your App 13. Using Firebase 14. Firebase Machine Learning 15. Flutter Web and Desktop 16. Distributing Your Mobile App 17. Other Books You May Enjoy
18. Index

Summary

By now, you should have a working Flutter environment set up. It is recommended that you rerun Flutter Doctor from time to time to check the status of your environment. The Doctor will also let you know when a new version of Flutter is available, which—depending on your channel—happens every few weeks or months. Flutter is still a relatively young framework and growing fast, so you should always keep your environment up to date.

The Flutter team is also very receptive to helping you with any technical issues you might encounter. If you run into an issue that hasn’t been documented yet, you can always reach out to the Flutter team directly on GitHub at https://github.com/flutter/flutter/issues.

Learning about the command line will become an invaluable skill. This can range from setting up and configuring your environment to writing build scripts, which we will do later in this book when we automate building and publishing the apps to the stores...

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